Design

Article de colloque

Daniel, S. & Barma, S. (2015). Design of a serious game based on augmented reality for electromagnetism learning at college. Proceedings of the Silver Gaming Intergenerational Summer School. (p.141-144). Québec, Canada. Disponible: http://lel.crires.ulaval.ca/public/sgiss2015-proceedings-actes-r21.pdf
Heo, G. & Breuleux, A. (2015). Facilitating online interaction and collaboration in a professional learning network. Society for Information Technology & Teacher Education International Conference, 1170-1177. Disponible: http://www.editlib.org/p/150155/
Breuleux, A. (2015). Formative change laboratory intervention for educational design. Annual SALTISE Conference. Montréal, Canada.
Nong, L., Breuleux, A. & Heo, G. (2015). Fostering a Technology-rich Professional Learning Community: A Design-based Research Cycle. Society for Information Technology & Teacher Education International Conference, 1236-1244. Disponible: http://www.editlib.org/p/150165/
Voogt, J., McKenney, S., Kali, Y., Breuleux, A., Cober, R., Slotta, J. et al. (2015). Teachers as designers. International Conference of the Learning Sciences (ICLS) 2014. Boulder, United States. Disponible: http://doc.utwente.nl/93942/
Laferrière, T., Breuleux, A., Allaire, S., Hamel, C. & Turcotte, S. (2014). The Evolution of the Design of the Remote Networked School. Annual Meeting of the American Educational Research Association (AERA).. Philadelphia: -.

Article de revue

Langlois, L. & Lapointe, C. (2010). Can ethics be learned? Journal of Educational Administration, 147-163. Disponible: http://www.emeraldinsight.com/doi/abs/10.1108/09578231011027824
Usart, M. & Romero, M. (2014). Individual and collaborative Performance and Level of Certainty in MetaVals. International Journal of Serious Games. doi:10.17083/ijsg.v1i1.3
Dumont, M., Power, T. & Barma, S. (2011). Projet GéoÉduc 3D : Évolution des jeux sérieux vers la mobilité et la réalité augmentée. Canadian Journal for Learning and Teaching/La revue canadienne de l'apprentissage et de la technologie, 1-11. Disponible: http://www.cjlt.ca/index.php/cjlt/article/view/604

Communication

Laferrière, T. & Breuleux, A. (2013, mai). Collaborative Design (CODE) for Enriching Small Remote Schools’ Learning Environments. American Educational Research Association (AERA), San Francisco, États-Unis.
Daniel, S. & Barma, S. (2015, août). Design of a serious game based on augmented reality for electromagnetism learning at college. Intergenerational learning, life narratives and games. Silver Gaming Intergenerational Summer School (SGISS 2015), Québec, Canada.
Laferrière, T. & Perreault, C. (2014). KF/KB-based Dashboard for the RNS as an Evolving Socio-Technical Design. Learning analytics week in Wageningen Stoas Vilentum, Pays-Bas.
Laferrière, T. & Breuleux, A. (2009). Teacher Professional Development As Collaborative Design: The Case of the Quebec Remote Networked Schools. Communication présentée dans le cadre de la conférence annuelle de la Société canadienne pour l'étude de l'éducation (SCÉÉ), Ottawa.
Laferrière, T. & Breuleux, A. (2010). Teacher professional development as collaborative design: The case of the Quebec Remote Networked Schools and beyond. Communication présentée dans le cadre du Congrès annuel de l'American Educational Research Association (AERA), Denver.
Laferrière, T. & Breuleux, A. (2014). Technology: A Critical Enabler for Teacher Collaborative Design (T_CODE). Annual Meeting of the American Educational Research Association (AERA). Philadelphia., Philadelphia, United States.